Yutao Huang
Game Designer/ Experience Designer
Hi, my name is Yutao Huang and people just call me Tao. I am a game designer passionate in designing games that are rich in gameplay and full of interesting mechanisms.
Mobile:
236-868-8169
Email:
A Bit About Me
I love to play FPS games and have spent over 3000 hours on them. I love the competitive nature of FPS games and how it's constantly pushing players to make conscious decisions. Map design and level design are super interesting in FPS games as a single wall/ cover can be super important to the players.
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I also love independent games for their richness of gameplays. Popular indie games can always amaze me by either their creativeness. By playing them, I have gained a lot of fun and also an archive of interesting mechanics and systems that I can use for my own designs.
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Work Experience
July 2023 - March 2024
Sep 2022 - Dec 2022
July 2022 - August 2022
June 2019 - August 2019
Junior Game Designer - Skyweaver
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Drafted the foundational document for “Draft Mode," organizing card distribution of the “main” and “support” card pools for an optimal learning curve.
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Designed over 150 “boons” for “Draft Mode” and led a redesign of the event system.
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Conducted QA for game features, identifying bugs and suggesting design improvements.
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Proposed a complete redesign of the Quest system in order to enhancing player engagement.
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Collaborated with external teams on SFX, music, and tutorial webpage for “Draft Mode”.
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Innovated new hero abilities and card designs, and actively provided feedback to colleagues.
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Game Designer/ Research Assistant
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A continuation of the summer position.
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Continue to playtest and polish the game built during the summer.
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Game Designer - CMU HCII Lab
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Designed a multiplayer co-op game from scratch for the purpose of human-machine teaming studies.
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Communicate with collaborating research team to understand their research needs and transform them into in-game features.
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Research over existing mechanisms and fit them into the context of the human-machine teaming study.
Product Design Intern
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Conducted product market research and generated 4 complete product designs independently
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Built 3D models of the product and produced refined renderings. Worked with senior engineers to detail the designs to manufacturable level.
Education
Sep 2021 - May 2023
July 2017 - May 2021
Carnegie Mellon University
Master of Entertainment Technology
Rhode Island School of Design
Bachelor of Arts, Industrial Design