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Remember Me

Building Virtual Worlds| Fall 2021

Remember Me is a two weeks AR game design project me and my teammates made for the Building Virtual World class of the CMU ETC program. In this assignment we were required to create a interactive world in which there needs to be a character A and a character B, and the player needs to help character A to get away from character B.

Building Virtual World is one of the core classes of the ETC curriculum which requires students to get into group of 5 and build games/ experiences in a two-week time span. The most popular games of the semester will be selected and presented at the ETC Festival for all students and guests to play and enjoy.

Remember Me is a narrative AR game where the player needs to find memory pieces and protect them from the memory eating monster Momo, which symbolizes Alzheimer and memory lost. We hope to let people know the struggle of those who's been losing their memories, and give them more understanding.

Deliverables
​Time Span
Team

An AR narrative game telling the story of a little girl and her grandma. 

2 Weeks

Yutao Huang

 Alexa Wang

Yincheng Qiu

Huijie Bao

Anlan Yang

My Impact

01

Conducted research over existing projects and held meetings to discuss game design directions with teammates

02

Designed the basic interaction of the game

03

Redesigned the story-telling process based on the interim feedback

04

Built 3D models, rigged and animated the memory eating monster Momo.

My Impact

We started with thinking of what fears do people have and what characters have the rivalry relationship.

Memory Lost

Scarecrow

Plague

Light and Shadow

Fire and Ice

Nightmares

Darkness

Pain

Demon

Brainstorming

We thought the concept of memory lost and Alzheimer is an interesting and touching topic. Therefore I told the team that we can make a game about fixing and finding memories.

The game Assemble with Care was one of the games I found very inspiring, and I designed the interaction of our game based on it.

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Mechanics

The simple drag and drop function is easy to realize and very intuitive on HoloLens, so we've decided to use that as the method of assembling the memories.

Mechanics
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Models

Before the interim, I was able to create the basic models of the radio and designed a little monster called Momo as the "memory eater".

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First Week Progress

Before the interim, we were able to finish the basic mechanism of the game, but we still have some placeholder models. 

First Week

Final Video

Refinement

After the interim, the most important feedback we got was that we need to make a stronger connection between the actual world and the virtual world.

Refinement

Then we came up with the idea of having an actual notebook that the player can interact with to start the game.

On the cover of the notebook there will be a memo from the little girl, asking us to help her retrieve her grandma's memory.

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On the next few pages, there will be notes the little girl created for her grandma to remember certain everyday objects.

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Then we will introduce the interaction mechanism and the little monster Momo to the player, letting them know what to do and what to avoid in the game.

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Eventually to start the game, we decided to use the voice command function that HoloLens has. The player will have to say the word "remember me" to start the game.

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Models and Animation

Besides responding to feedback, I also spent time creating more models and animation for the game.

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Final Video

Final Video
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